Gamification in Education

Gamification in Education

by Deleted user -
Number of replies: 8

Hey guys, here is my Pecha Kucha presentation on gamification in education. Please watch and give me your comments: 

https://www.pechakucha.com/presentations/fakhrullahs-presentation-796

Can you also answer these questions: 

1. Do you think you can use gamification in a class without digital technologies?

2. How would gamification increase motivation? 

3. When would gamification become a distraction for learning? 

In reply to Deleted user

Re: Gamification in Education

by Deleted user -
2. How would gamification increase motivation?
Gamification definitely increases motivation because it focuses on points and rewards, which motivates people in it.
I liked your presentation it was well-prepared and  well-explained. 
In reply to Deleted user

Re: Gamification in Education

by Deleted user -
Thanks, Mursal. It was a new topic for me which i really enjoyed reading these articles and also I learned a lot - I have to confess that I did not know the difference between a game-based learning / lesson and a gamified lesson :)

But remember one point / criticism that giving points and rewards are most extrinsic and therefore do no have long-term impact.
In reply to Deleted user

Re: Gamification in Education

by Arezu Rahmani -
good job Fakhrullah, you had good news about Gamification.
as a respond for your first question,
Yes, gamification can be used in a class without computers or other digital tools. Gamification means adding game elements like competition, points, and rewards to activities that aren't games in order to get people more interested and motivated. This can be done with things like board games, card games, and physical challenges that don't use technology.
In reply to Arezu Rahmani

Re: Gamification in Education

by Deleted user -
you are right Arezu. It was a personally learning for me too. I have to say that before doing this Pecha Kucha presentation and the class readings, I wouldn't distinguish between gamified learning and game-based learning strategies. There can also be an issue / a difficulty: giving points and rewards can also be tricky if a teacher does not manage that well because instead of focus on the learning itself, students will focus on gaining the points and rewards. I propose that instead of increasing a sense of competition, for example, a teacher should align lesson objectives with those of students' objectives and then gamify lessons.
In reply to Deleted user

Re: Gamification in Education

by Fahim Faqdani -
Great Job Fakhrullah, I liked the concept of gamification and its advantages for our lessons.
Yes, absolutely, gamification increase motivation as students always love competition and being in competition and that's why they will learn and try even more than other times in order to get got marks in the competition. But the point is that the teacher needs to do proper planning for the games and activities.
In reply to Fahim Faqdani

Re: Gamification in Education

by Deleted user -
Thanks, Fahim. Yes, proper planning is critical. And you know one criticism is that a teacher cannot do a lot of variations to suit each student's learning styles. This means you will face difficulty in differentiating appropriately. But nevertheless this gamification (using game elements / not only the games themselves) to attract and engage students in lessons.
In reply to Deleted user

Re: Gamification in Education

by Deleted user -
One of the modern and newest ways to create motivation is to use gamifiction related concepts in the design of training courses. The use of this concept is expanding day by day. This issue creates an excellent opportunity to increase the efficiency of teaching and learning of people. Gamifiction in education allow to use attractive, innovative methods based on continuous and complementary activities inside and outside the classroom environment instead of a boring classes.
In reply to Deleted user

Re: Gamification in Education

by Randall Gwin -
Fakhrullah, Great job with clear speech, clear definitions, and visuals that added to your meaning! There were some long pauses at times, but that's probably related to Pecha-Kucha being a new type of presentation.

I like your quesiton about when gamification could become a distration from learning. I have concerns about it in some social contexts. For instance, if you have a class with boys and girls, and one group consistently beats the other, it could cause problems. Also, I'm not sure how well it would work if you tried it in a university course with students of different ages in a culture that highly values honor. Would older learners feel ashamed if they lost to younger learners?

While there's a huge potential for its positive impacts, I haven't found good studies about using it in cultures like those of Central Asia.

I'd love to hear your opinion on this!