Guess! Why digital pedagogy?

Guess! Why digital pedagogy?

by Arezu Rahmani -
Number of replies: 3

This presentation discusses the objectives of digital literacy based on various informative publications. We strongly encourage you to explore around and watch a few of the films there so you can get some great ideas about what digital literacy should aim to accomplish. I appreciate the excellent teamwork of Sohaib, Parisa faqiri, and Parisa Alami, valued colleagues.

Digital Pedagogy (Goals)

https://docs.google.com/presentation/d/1qwUVAfrFkPwvNJMCeDI9DKa94-QmeSy-/edit?usp=share_link&ouid=105790006633424910346&rtpof=true&sd=true



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In reply to Arezu Rahmani

Re: Guess! Why digital pedagogy?

by Deleted user -
Arezu, this is really nice. you know the think is that we can get all these to provide can kind of personlized suppport (scaffolding) to our students but one thing which is common i suppose among all learners is that they like learning and materials to be fun - your slides are definitely very interesting, and all may like them to watch/see and learn from. bravo and good luck.

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In reply to Deleted user

Re: Guess! Why digital pedagogy?

by Arezu Rahmani -
obsolutely Fakhrullah,
Having fun in the classroom is crucial, especially in elementary school when youngsters constantly seek for ways to have fun. Gamification is the term used to describe teaching approaches where pupils feel as though they are playing a game. When I was teaching in elementary school, we always had to have a new activity or game in mind to have a successful lesson; if we didn't, the session didn't go so well. I believe gamification is a really intriguing method to educate.

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